Wednesday, 30 March 2016

Essay Question: How Overall Trends Link to Personal Experiences

Decline in UK Cinema Attendance
  • Frequency of cinema outings
    • 3 or 4 visits to the cinema a month 
  • Imax
    • Yes, once

Ways of media consumption


  • Other ways to consume media 
    • Streaming - convenience on the go

Piracy
  • Refers to the unauthorized duplication of copyrighted content that is then sold at substantially lower prices in the 'grey' market. 
  • Effects 
    • 30% of the UK population are involved in piracy 
    • Costs the UK industry £500m a year 
    • Cinemas are losing £220m a year 
    • Affects independents more than the big 6 
  • Ways the industry responds to piracy 
    • Phase out of DVD and Blu-Ray 
      • Main blockbusters as soon as they're released or wait for DVD
        • Main block buster as they are released
      • Piracy perspective
        • Inevitable, unavoidable, unhelpful but unstoppable

Essay

The movie industry is an industry containing ever changing trends due to a variety of factors, including changes to technology as well as different tastes and preferences that people have which greatly changes the way in which the cinematic world is shaped. These trends have a large effect on me and my personal experience of the cinematic universe. 

Firstly, due to the uprising of Netflix, blockbuster has taken a massive hit due to the increased convenience of being able to watch movies and TV series from the comfort of your home or on the go as a matter of convenience. This takes away the added costs presented by going to the cinema, including factors such as petrol, cinema tickets, movie snacks and more. In 1946 after world war ii the rate at which people went to the cinema reached a climax with a recorded 1.6 billion record of admission tickets. This is due to people needing to maintain high morale, therefore many movies were created in order to sustain the morale of the people and sustain the patriotism they upheld. However, cinematic sales plummeted exponentially to less than less than 100 million ticket sales in 1985. Although improvements in technology, such as the introduction of IMAX, meant that movies were increasing in mimesis and therefore providing realism that is greatly needed to enhance the experience achieved by viewers, sales never rose to their climatic 1.6 billion again and with the introduction of Netflix providing further negative effects to blockbuster. This specific aspect hasn't had such a great effect on me due to the fact that I continue to go to the cinema on average 3 or 4 times a month. This is due to the fact that I have grown up with the habit of going to the cinema as a means of relaxation and enjoyment of a film on the big screen. I have been to see a film in IMAX which I found to be an enjoyable way to watch the film and I believe that this has had an effect on the increase in popularity that blockbuster is beginning to see. 

Furthermore, advancements in technology have also seen negative effects on the rate at which cinema is being used. This is due to the fact that in the UK in 2011, an estimated 77% of viewers claimed they watched films on their TV, which is compared to the mere 3.4% who claimed to watch movies in the cinema. This statistic shows how the effect of technology has caused people to be more likely to watch TV at home than in cinema, due to the previously mentioned Netflix, as well as variations such as amazon prime. These two in particular are accessible through a variety of mediums, such as Xbox and PS3, with the addition on a side purchase they are also available on TV and they are available on laptops and smart phones. Due to having movies so readily accessible from so many widely used outlets, the popularity at which cinema is used dramatically decreases. I myself am a follower of this trend whereby despite the fact that I frequently go to the cinema, movies that I wish to watch are very readily accessible on TV with the addition of 'on demand' from sky for example. This means that if there is a specific movie that I want to watch, it would be a simple search then I would be able to watch the film, as opposed to needing to buy the DVD then watch it that way. 

Finally, one of the most dangerous and widely known trends that blockbuster has to face and has major issues from in terms of having extremely low revenue is the use of piracy. This relates to the illegal creation or consumption of media through viewing that isn’t paid for. An estimated 30% of the UK are involved in known piracy which costs the UK film industry £500 million per year and costs cinemas £220 million per year. Industries are beginning to phase out DVD and Blu-ray sales due to the ease of access to the content which is easily copied. Seeing as most people watch TV at home as previously mentioned, this can have two effects. Firstly, it could cause an increase in the amount of people that go to the cinema due to the accessibility of wanted movies no longer being available on DVD presenting the need to go to the cinema instead. However, it could also rapidly increase piracy due to people using piracy as a means to watch the movies that they want to now that DVDs are no longer available. Personally, I don’t buy DVDs I prefer to see movies when they come out as opposed to waiting 6 to 8 months to see the film on DVD. This way I am able to follow the already built excitement of the film that has been generated and therefore am able to watch the film when it comes out as opposed to waiting for the hype to die down and potentially have the plot ruined. Piracy, in my opinion, is something that is inevitable and will be around no matter the extent at which industries are willing to try and limit piracy. That being said, it is something that is causing massive damage to the movie industry which puts a lot of people's jobs at risk for those who don't pay for movies.

To conclude, trends within the movie industry have a massive effect on the way we consume media. In the future there will be further advancements in technology that will further fluctuate the popularity of blockbusters, but could also increase the harm done by piracy.

Sunday, 20 March 2016

Technology

Technological Convergence
  • When one particular device has many other features than its primary use. A device which originally had one primary purpose has evolved into doing similar tasks to other devices. 
  • e.g. iPhone 
Technological Proliferation
  • The increase in the amount of hardware and content available to both audience and institution through emergence of new media.
Technological Advances in the Media
  • Mobile phones 
  • Tablets 
  • CGI technology 
  • Animation 
  • DSLR camera 
  • Capabilities of cameras 
  • Drones 
  • 2, 3 and 4D 
  • On demand viewing 
  • Streaming 
  • Red 4k cameras 
  • Light weight cameras 
  • IMAX 
  • Interstellar 
  • Digital TV 
  • CD 
  • DVD 

Proportion of adults aged 16+ in the UK


Proportion of watching activities, by age group



Useful Links
IMAX
  • Stands for ‘Image Maximum’ 
  • 6,000 lines is usually the amount of lines of horizontal resolution you have for 35mm film, in IMAX you get 18,000 lines from 65mm film 
  • This brings higher viewing quality 
  • January 2016 
    • 1061 IMAX theatres in 67 countries 
    • UK then Russia see the highest growth in the IMAX market 
    • UK owns 30 IMAX theatres 
  • Films shot in IMAX: 
    • Transformers 
    • Interstellar
    • The Dark Knight Rises 
Film vs. Digital
  • Chris Nolan 
    • Claims its cheaper and better looking to use film as opposed to digital 
  • Steven Soderbergh 
    • Prefers the light weight digital cameras like the Red One 
Technological Developments 
  • Lower processing and equipment costs 
  • Light weight 
  • Easier editing process 
  • Digital not as good as film 
Decline in UK Cinema Attendance

  • In 2011 Netflix had 20 million subscribers available on multiple devices 
  • Netflix may conquer traditional broadcast services like it did for blockbuster early 2000's 

Ways of media consumption


Factors that could've impacted this
  • Piracy 
  • DVD & Blu-Ray 
  • Secondary viewing platforms 
  • Streaming companies such as Netflix 
Piracy: Indie vs. Big 6
  • Indies dependent on local distributors 
  • Country takes risk in investing in movie 
  • Promotion of films are at festivals: 
    • Cannes 
    • Berlin 
    • American film market 
  • Buyers needed to pre-commit to the film 
  • Need for royalties to the film maker 
  • Pre-sales secure bank loans, if they aren’t secured the bank won’t loan them money 
  • Piracy affects box office receipts 
  • Distributors are less willing to take risk with adventurous films, bad for Indie producers 
Piracy
  • Refers to the unauthorized duplication of copyrighted content that is then sold at substantially lower prices in the 'grey' market. 
  • Effects 
    • 30% of the UK population are involved in piracy 
    • Costs the UK industry £500m a year 
    • Cinemas are losing £220m a year 
    • Affects independents more than the Big 6 
  • Ways the industry responds to piracy 
    • Phase out of DVD and Blu-Ray 
    • Infra – red film technology 
    • Educating consumers 
    • Offering film content for free with advertisements (Spotify) 
    • Selling downloadable film via e.g. (Apple, via iTunes Store) 
    • Internet streamed but legally bought films 
      • This latter option will require superior (secure) technology and online infrastructure 
      • Sky developing a household hub computer/T.V. 
Home Entertainment
  • VHS
  • DVD (720×576 pixels)
  • Blue Ray: High-definition video may be stored on Blu-ray discs with up to 1080p resolution (1920×1080 pixels), at up to 60 fps (frames per second)




The need for Digital Formatting
  • Because film consumption is moving away from cinema towards Home entertainment via Blu-ray, streaming
  • Increases the risk of Piracy
  • Large institutions (Big 6) offering cinematic experience in large screen (IMAX) format, followed by digital release as DVD, Blu-ray, streaming
Budget Film Production
  • Film production costs low
  • Producers can self-market using You-tube/Vimeo
  • Case study 2015:
Breakout hit from this year’s Sundance Film Festival, is full of surprises. There’s the subject matter: transgender prostitutes working in a not-so glamorous part of Hollywood. The story behind the camera is as surprising as what’s in front of it. Particularly because the camera used to shoot Tangerine was the iPhone 5S.
  • Digital technology has made life better for low budget film makers and distributors because it is cheaper and easier to distribute
  • UK film Council, UK Media Desk have online submissions for short films.
Importance of Digital Technology for Film Producers
  • Offers new opportunities
  • Production becomes cheaper due to different ways of production
  • The internet provides a vital role in the distribution process
    • This convergence creates new opportunities for distribution and exhibition
  • Films are more accessible
  • Low cost cameras and phones have HD

Essay Question:Effects of Hardware and Content

The increase in hardware and content in media industries has been significant in recent years. Discuss the effect this has had on institutions and audiences in the media area you have studied. 
  • hardware=equipment 
  • content=films 
  • media=film 
  • Positive 
    • CGI 
    • IMAX 
    • high resolution 
    • need to adapt to survive 
    • 3/4d 
    • content 
  • Negative 
    • effects of piracy 
    • decrease in cinema viewing due to alternatives 
    • overcoming piracy 
    • phasing out DVD and BLU-Rays 
    • common release day 
    • couldn't have films being recorded then sent to someone else from a different country 
  • Both 
    • using different equipment e.g. using phones, for indie films 
    • technical convergence 
    • streaming service e.g. Netflix and Hollywood collapse 
Essay 

The increase in hardware due to the advancements in technology has caused differences that have been shown in the making of movies. This refers to the equipment used in order to make the film in terms of the camera type, but also refers to the ways in which the movie is being exhibited, for example through streaming in comparison to the cinema. The content in question is the consummation of film which have had major fluctuations in terms of how this form of media is being consumed.

Firstly, there is the introduction of various methods of creating movies, such as the use of CGI and high resolution IMAX. CGI stands for computer generated image, which is the use of computers in order to create an image on the screen that appears real. An example of this would be from the movie the revenant whereby a bear, who is actually a man in a suit, is shown attacking the protagonist. This had been out into a computer then edited so that it looked very realistic. Furthermore, is the development of IMAX. This stands for image maximum and requires filming to be done with a camera that can film in 18,000 lines of horizontal resolution in 65mm film as opposed to the conventional 6,000 lines of horizontal resolution in 35mm film that is used for normal cinematic film. This higher level of quality is more appealing to watch due to the fact that the element of realism created within the film is further elevated enabling the audience to get a better feel for the realism of the film. Both of these factors have allowed the audience for film viewing to increase due to the quality of the movie being better therefore the sentiment derived from the aim of the scene is more effective. In addition, the advancements in technology has created a need to 'adapt to survive'. For example, the introduction of Netflix late 2010 meant that people had more ways of consuming media and therefore the company was growing in market share due to its accessibility. As a result of this, movies and TV series have been shown only releasing on Netflix due to the high market share that they have. This also creates less of a scope for aspects such as piracy to have a major effect on the film due to the controlled secure environment that Netflix operates under. The viewing experience for customers has also needed to increase, done easily by the use of technology. The introduction of 3D and 4D technology in order to maximise the viewing experience of the people has resulted in a completely different way to view cinematic material, therefore sales because of it have elevated expediently. Moreover, the use of media outlets like YouTube has meant that content that is being produced is changing dramatically. For example, there is now a job role of a YouTuber which is a fully paying job whereby YouTubers create content targeted at a specific market segment in order to gain views, likes and subscribers. An example of this would be a woman names Lily Singh. Her channel Superwoman in 8 years has over 8 million subscribers and she has been listed as one of the most influential teens 2015. This is an aspect of media that would never have existed without the advancements in technology and brings a completely different type of content to the world of media for viewers to enjoy. 

However, there are also negative effects that have been introduced with the advancements of technology, most potent is that of piracy. Piracy is the illegal copying of a media that a person doesn't have the rights to, for example, recording a film that is being shown at the cinema. With advancements in technology, the internet right now is more accessible than ever, therefore methods of obtaining material illegally has been made much easier, as has the ways in which illegal material had been created. Websites that allow free streaming of movies and TV series are operating on the basis of illegal content that is being given to the public. Most companies are aiming to combat the level of piracy that their movie encounters. One method of this would be altering the way in which distribution takes place. For example, some companies are choosing to phase out DVDs and BLU-Rays due to the fact that they are easily copied and therefore are able to be distributed to streaming websites illegally. Another method would be the use of encoding. Along with the advancements in technology comes the advancements in security. This would involve encrypting the DVD or Blu-Ray so that the content on the dick is only accessible when put into a DVD or Blu-Ray player respectively. This limits the amount of access that people have to copy the content on the disk. Furthermore, another method that had proved to be effective would be having a common release day across different countries. This way films can’t be copied and sent to other countries before it is officially released in that country. If this happens the person who released the film in the first place would take all of the distribution revenue that the film company would’ve had when releasing the film in this country. Piracy in turn has had an effect on the declination of people that go to the cinema due to the accessibility of media. Whether it be on a phone, tablet, computer or any other portable device, which is an example of technological proliferation, people are able to gain access to the internet and therefore streaming websites that allow them to consume media illegally without the need for purchase.

However, there have also been factors that have proven to have both beneficial and detrimental effects on the media industry. For example, indie film producers aren’t able to afford high tech or IMAX camera in order to produce high quality films for their audiences, therefore, in the case of indie film 'Tangerine', footage for a film has solely been filmed using as iPhone. This an example of technological convergence due to the iPhone primarily being used to make calls and send text messages has now been used for its camera feature technology to create this film.

In conclusion, the media industry has benefitted greatly from the advancements in technology, due to improvements in quality and the creation of new ways of consuming media for audiences. However, these advancements have come at a risk due to the birth of piracy and effects that could have detrimental effects to Hollywood.

Tuesday, 15 March 2016

Essay Question: Global Institutions

"Media production is dominated by global institutions which sell their services and products, to national audiences." To what extent do you agree with this statement?
  • The characteristics of contemporary distribution in the media area they have studied 
    • Cinema
      • Beginning to become less used
      • More inconveniences involved due to travel, tickets, bookings
    • Online Streaming
      • Beginning to become more used
      • More convenient due to ease of access, portability and freedom of environment
    • Caused the massive hollywood decline in the early 2000's which caused holly wood to need to invest in Megafranchises such as the Avengers
  • How distribution is reliant on production and consumption practices
    • Integration
      • Vertical Integration
        • The Guardians of the Galaxy
          • Produced by Marvel 
          • Distributed by Disney 
          • Exhibition Pacific Theatres (USA) 
      • Horizontal Integration
        • Disney owns different production companies 
  • How key products/ services are consumed by local, national and/ or global audiences 
    • Cross media ownership
      • Examples from Disney
        • ESPN
          • Advertising Star Wars at the Superbowl
        • ABC Television
          • Advertising Starwars 
      • Shows dominance over different forms of media 
      • Creates brand loyalty due to customers being able to consume products from different types of media companies but ultimately going to the same company of disney
    • Synergy
      • Disney Pixar's Ratatouille 
        • Created Ratatouille the Video Game 
          • Allowed customers from the video game industry to enjoy the game as well as promoting the movie by taking players loosely through the narrative of the movie. 
  • The significance of distribution in relation to the media area they have studied
    • Different marketing strategies 
    • Money involved
    • In-house distribution - less money to pay
Essay
The world of media production is widely accepted as an environment whereby conglomerate institutions are the dominant companies who hold the largest market share within the media industry, accountable to a wide audience due to their influence, clientele base and customer loyalty. Specifically, Disney is a company who own, produce and distribute in many different areas of media.

Contemporary distribution of media is changing in terms of how customers consume different types of media. Firstly the frequency of people who go to the cinema has decreased due to the amount of people that go to the cinema becoming less and less. This is due the inconveniences that come with going to watch a movie in the cinema in comparison to alternative methods of consuming media, for example, online streaming. This has become a more common way of consuming media. This is due to the fact that being able to stream allows the viewer to be able to watch what they want when they want. Due to the fact that this is more convenient, customers would be more likely to want to watch a movie or a TV show from their own devices as opposed to going to the cinema. Going to the cinema involves costs for things such as petrol, tickets, food and drink and any other additional expenses. However, through streaming, this alleviates those costs due to the fact that you can watch what you want from the comfort of your own home. This however has been a massive problem for Hollywood. In the early 2000's the amount of people that went to the cinema was so low that box office rates plummeted and the Hollywood wasn't making enough money. The solution Disney decided to come to was to create a mega-franchise movie, therefore they purchased Marvel studios in 2003 and created their mega-franchise, which we know today as ‘The Avengers’. This meant that the production of this movie, due to having an already loyal fan base plus any additional movies that can be produced and add to the main story line, would allow people to be more willing to go to the cinema and watch and follow the plot line. To this day, the franchise has generated over a billion dollars in revenue and with the upcoming sub-films such as civil war will further increase the level of revenue generated, ensuring that Hollywood can stay alive. This shows how Disney have been the ones to save the movie industry which gives them more of an market share within the cinematic world, dominating the competition that they have from other producers.

The distribution of movies is reliant on the way in which people consume media, which in turn will allow Disney to receive money from different areas of media. Disney is described as both horizontally and vertically integrated. An example of their vertical integration is from the movie guardians of the galaxy. This movie was produced by the Disney owned company, marvel, and distributed by Disney. Therefore this shows how Disney owns the different necessary stages involved in the production of a movie, in this case, from production to distribution. In doing so, Disney is able to save money by using their own company's production and distribution channels as opposed to using external distribution or production channels and therefore have more control over how the business is marketed. Furthermore, Disney is also horizontally integrated. They own many different production companies. They began with Disney studios, which were creating 2d animation, such as sleeping beauty, in the early 60’s, which was a new form of media that people hadn't seen before. However, production company Pixar studios began creating 3d animation such as toy story. This was becoming more popular due to the increased level of realism that was in the movie that made the characters much more reliable and therefore relatable, adding to the enjoyment of the movie watching experience. Then Disney bought Pixar and further increased their span of customers. Apart from marvel, Disney also own Touchstone pictures. This production studio is responsible for creating movies that are suited for an older audience, such as the movie ‘Runaway Bride’ staring Julia Roberts and Richard Geare. The combination of being horizontally and vertically integrated means that Disney further have more influence over their customers due to the fact that their wide audience as well as their ownership over different companies means that they are able to have a more increased clientele base and therefore have more control over the movie industry.

There are certain ways in which Disney ensures that a large audience around the world consumes their products and/or services. Firstly is their use of cross-media ownership. Disney owns ESPN, a sports channel that is very popular in the states. Recently there was the Superbowl, a globally televised event of a championship game of American football. This event also has celebrity endorsement, due to the famous half time performance being from big celebrities such as this year's line up: Beyoncé, Bruno Mars and Cold Play. At this time as well, Disney having bought Starwars launched the next movie in the sequel: Starwars Episode VII: The Force Awakens. Due to the fact that the Superbowl was televised by ESPN, which comprises of an audience of stereotypically older people who could've been Starwars fans when the series was building up, Disney advertised the Starwars movie during the Superbowl. This is an example of how Disney show dominance of two different forms of media, film and television, and how they use them together in order to market their products. This creates brand loyalty as customers are able to consume media from different areas, i.e., through marvel studios or ESPN, but ultimately the customers are going to still be consuming media from Disney. Additionally, Disney also operates within a business of synergy. Pixar studios released the movie ratatouille in 2007, which was a very successful movie taking advantage of the 3d animation features that Pixar is known for. After the release of the movie, the ratatouille video game was released for PSP, PS2 and XBOX. This shows how synergy is utilised due to Disney enticing customers, who are interested in the video game industry and/or the movie industry, to watch the movie as well as play the game.

Finally, distribution is also a key factor in terms of being able to generate movie for Disney, which contrasts how the British film industry are able to market their movies and shows the difference dominance over the industry has. For example, the movie 'ill manors' was produced by plan b, an English rapper. As well as releasing a soundtrack for the movie, Plan B released a Twitter teaser whereby if the tweets promoting the movie were shared the person would be able to receive another part of the soundtrack. This was a clever tactic in order to promote the movie and generate more publicity for the film. This is dramatically contrasted to the ways in which Disney advertises their movies. Apart from the cross media ownership, Disney have the money to be able to advertise their movies on TV, radio, cinema and any other media outlet that they want to, including social media. This shows how Disney is one of the dominant company’s in the media industry, which allows them to generate money for their movies, therefore increasing in revenue for the company.

In conclusion, Disney are a very dominant production and distribution company that have a very large influence on their customers and are therefore able to utilise their market share to generate a lot of revenue from their products, be it media or non media products.

Thursday, 3 March 2016

Audiences and Institutions

Walt Disney Research

Disney owned companies:
  • ABC Television Company
  • ESPN
  • Walt Disney Parks and Resorts 
  • Lucasfilm 
  • Marvel Entertainment
  • Pixar Animation Studios
  • Disney Channel
  • Clubpenguin.com
Production
  • The making of the film; pre-production and funding; shoot (format); post-production (SFX). 
Distribution 
  • The way the film gets to screens; distribution company. 
  • A distributor is responsible for marketing a film 
Marketing
  • The process of raising awareness; targeting an audience; creating publicity through various methods. 
Exhibition
  • The way we view; getting the film to a paying audience.
Starwars: The Force Awakens: 17th December 2015


Three decades after the defeat of the Galactic Empire, a new threat arises. The First Order attempts to rule the galaxy and only a ragtag group of heroes can stop them, along with the help of the Resistance.

Marketing -
  • Tweets about the movie peaked to 17,000 tweets per minute following the release of the trailer with #TheForceAwakens
  • Focus
    • Connecting with existing fan base
    • Use of social networking, teasers and trailers
    • Use of cast to promote film
    • Vertical Integration of Disney meant that advertising was released during peak viewing times e.g. the Super Bowl and was free.
  • Comi-Con launch
    • Pannel for fans of the franchise - high marketing
  • Video Game release
  • Generated 130 million views of the trailer in one weekend 
  • 83.8 million views across Facebook and Youtube
  • Merchandising  - stamps
  • First 500 guests of IMAX received collectable art work
Distributors -
  • Walt Disney Studios Motion Pictures (2015) (UK) (theatrical)
  • Walt Disney Studios Motion Pictures (2015) (USA) (theatrical)
  • Starz! (2016) (USA) (TV)
  • Walt Disney Studios Home Entertainment (2016) (USA) (DVD)
Producers -
  • Lucas Film
    • Lucasfilm Ltd. LLC is an American film and television production company based in the Letterman Digital Arts Center in San Francisco, California.
  • Bad Robot
    • Bad Robot Productions is an American film and television production company owned by J. J. Abrams. 
  • Truenorth Production
    • True North Productions is an independent British television production company based in Leeds, West Yorkshire, United Kingdom.

  • Budget (cost to produce film) 
    • (Estimated) $200,000,000
  • Genre 
    • Action, Adventure, Fatasy
  • Target Audience 
    • "The movie is for a juvenile adult, somebody who’s loved Star Wars their whole life and is now a grown-up, hates the prequels, and wants a Star Wars that’s just for them." - Matt London
    • 15% of the audience were aged 13-17
    • Primarily aged 18-49 male
    • Cross-Generation appeal
  • Are they an independent or a conglomerate?
    • Conglomerate 
  • If a conglomerate? Their vertical/horizontally integrated structure 
    • Vertical
  • Box office returns
    • (Estimated) $926,225,742
Ill Manors: 6th June 2012


This film is about people that are living in working/lower class areas who don't have money but also feel that the government is neglecting them, causing their image to be tainted giving them a bad reputation when the truth is their actions are due to desperation from not having money as well as being neglected causing people to lash out due to wanting to be heard.

Distributors -
  • Revolver Entertainment (2012) (UK) (theatrical)
    • Known for prodding urban gritty films
  • Released on DVD and Blu-Ray and was able to be On Demand on 8th October
    • Had bonus content on the DVD for viewers
Marketing -
  • The movie was marketed through celebrity endorsement from actor, rapper and producer, Plan B through his concerts and shows done to promote the movie. 
  • May 2012: There were posters put out to advertise the movie as well as advertisement in Empire Magazine and the premier. 
  • Additionally, the hashtag "#tweet-to-unlock" which allowed fans to create the hype for the movie then have access to the soundtrack from Plan B as well as the "#IllManorsAlbum"
  • July 2012: Plan B released an album "ill Manors" to act as the prelude to the film in order to generate publicity for the film. 
    • Album went to number one in the official UK album charts 
  • Helped with finance from BBC Films with £100,000.
  • May 2012: Trailer released 
  • Screening was attended by other Urban Artists in order to increase publicity
  • There was a website launched to gain publicity which contained valued informations about the film that fans would want to know 
Exhibition -
  • Released in US Sundance film festival and shown at the Greater Manchester Film Festival. 
Producers -
  • Film London
    • Film London discovers and champions film-making talent through short and feature film production — building and growing the city’s imagination and creativity.
  • BBC Films
    • BBC Films is committed to finding and developing new talent, collaborating with some of the foremost writers and directors in the industry. BBC Films is the feature film-making arm of the BBC. It is firmly established at the forefront of British independent film-making and co-produces approximately eight films a year.
  • Aimimage Productions
    • Based in Central London’s Camden, the Aimimage Group–Aimimage Camera Company, ICE Film and The Camden Studio–has developed into the city’s leading source for film equipment hire. How? By working closely with customers and listening to their production requirements throughout the last 30 years.
  • Gunslinger (co-production)
    • Gunslinger Films, a standalone production company supported by leading independent distributor Revolver Entertainment, launched in 2009 with its first feature production, Shank, which went on to become a huge success at the UK box office and then on DVD and Blu-ray.
  • Head Gear Films (in association with)
    • Head Gear Films is a bespoke debt finance service that cuts through red tape and administers funds free from unnecessary bureaucracy, to fit your production needs. Established in 2002 by Greg Cruttwell, Phil Hunt, and Compton Ross, Head Gear Films has financed over 45 feature films and television production since 2012, produced in over 17 countries around the world.
  • Metrol Technology (in association with)
    • Metrol provide downhole wireless solutions for the oil industry using acoustic, electromagnetic and inductive telemetry

  • Budget
    • (Estimated) £100,000
  • Genre 
    • Crime, Drama
  • Target Audience 
    • People aged 15-25 despite the BBFC film rating of certificate 18
  • Are they an independent or a conglomerate?
    • Independent
  • Box office returns
    • (Estimated) £714,441
      • £250,000 made in the first week in 191 cinemas
      • Screen average fell by 65% in 83 cinemas
Cross Media Ownership
  • The ownership of multiple media businesses by a person or corporation.
  • Creates brand loyalty from audiences of the films which increases profit
  • For exemple, Disney own ESPN, Starwars was being advertised during the Superbowl
Conglomerate
  • A media conglomerate is a company that owns large numbers of companies in various mass media such as television, radio, publishing, movies, and the Internet.
  • Difference to cross media ownership - may have businesses that aren't in media e.g. Disney Store, Theme Park
  • The Big Six are examples
Advantages - Promotion:
  • Take financial risks when making films
  • Won't need collaboration when making films
  • Can be more ambitious and get bigger film stars, special effects and better locations
Advantages - Distribution:
  • Size and power of industry 
    • More money better company links 
  • Uses synergy and cross promotion 
The Big 6
  • The 6 companies which hold dominance over the market in terms of distribution. 
  • They have the power and the resources that Indie Productions do not
  • They are: 
    • 20th Century Fox
    • Sony Pictures
    • Warner Bros
    • Paramount
    • Universal
    • Walt Disney


Feature Film
  • A full length movie
  • Typically between 80 and 180 minutes
Short Film
  • A shorter movie
  • Usually between 20 and 80 minutes
Indies (Independent)
  • A film production resulting in a feature film that is produced mostly or completely outside of the major film studio system, in addition to being produced and distributed by independent entertainment agencies.
Synergy
  • The way in which different elements of a media conglomerate work together to promote linked products across different media.
  • Indies cannot use Synergy
  • For example, the Starwars: The Force Awakens video game is a combination of the film sound track and game divisions
  • Examples of Disney Synergy:
    • Inside Out: Thought Bubble app 
      • Combines Application and Soundtrack divisions
 
    • Big Hero Six: Baymax Air Repair, Baymax Medical Memory, Baymax Sky Patrol and Baymax's Brain Games online games
      • Combines Online Website and Soundtrack divisions
 
    • Ratatouille: Ratatouille The Game
      • Combines Video Game and Soundtrack divisions
 

Vertical Integration
  • When a media company (for example Disney) owns all parts of the processes involved from production to distribution. 
  • An arrangement in which the supply chain of a company is owned by that company.
  • To do with a organisation not a film.
  • An example of this would be the movie The Guardians of the Galaxy:
    • Produced by
      • Marvel Studios (presents)
      • Bulletproof Cupid (service production) (Belgium)
      • Marvel Enterprises
      • Moving Picture Company (MPC)
    • Distributed by
      • Walt Disney Studios Motion Pictures

Horizontal Integration
  • When a media company (for example Disney) owns parts of the processes involved from production to distribution, however, another company's (for example Warner Bros) means of production and/or distribution have been used in creating the media text. 
  • The process of a company increasing production of goods or services at the same part of the supply chain, for example, production.
  • To do with a company not a film
  • For example, Disney owns the following production companies
    • Walt Disney Pictures
      • Founded in 1950
      • Produced:
        • Dumbo
        • Bambi
        • Tangled
        • Big Hero 6
    • Marvel Studios
      • Bought by Walt Disney in 2009
      • Produced:
        • Iron Man
        • X-Men
        • Avengers
        • Incredible Hulk
    • Pixar Studios
      • Bought by Disney in 2006
      • Produced:
        • Toy Story
        • Monster's Inc.
        • The Incredibles
        • Inside Out
    • Touch Stone Pictures
      • Founded in 1984
      • Used to expand audience for viewers of Disney to create more adult and darker films
      • Produced:
        • Runaway Bride
        • Father of the Bride
        • Step Up 2: The Streets
        • Real Steel

Megafranchise Movies
  • A movie from which secondary movies could be made from
    • Fast and Furious
    • Avengers
    • Starwars
    • X-Men

Case Study: The life of Hollywood

Hollywood began losing money due to movie piracy and therefore began losing funds as an industry. 

In the mid-2000's, Hollywood with newly appointed planner, Kevin Feige, set out the long-term direction for Marvel (Owned by Disney) by creating the Marvel Cinematic Universe (MCU), which deals with the Avengers, in order to improve the conditions of Hollywood. 

The MCU created the first megafranchise. 

This is due to the fact that actors part of the avengers were signed onto a 10 movie contract. 
Aside from the main avengers story line, the characters involved also had their own movies which were intertwined within the plot line. 

This is what makes a megafranchise: a movie with subsidiary movies that cultivate money from fan base loyalty from different areas, as shown below:


Additionally, DC Comics (Owned by Warner Bros) are also trying to crate their own mega movie franchise. With the rise of the Man of Steel movie now following a Batman vs Superman movie, Justice League movie, Suicide Squad movie, Wonder Woman and The Flash are all linked into creating a megafranchise, creating the DC Extended Universe (DCEU).

Disney buying out Starwars was done for the intent to produce one movie per year for ever, by creating an endless sequel as well as spinoffs of popular characters.

Historically, Disney’s core product was 2D animation but they horizontally integrated in to live action films and 3D animation. 

The developed a branch of the Disney Company to reach new audiences and therefore control more of the film industry, thus make more profit.

An example of this is the purchase of Marvel with the film Iron Man.

Sequel
  • When a movie carries on the narrative of their plot and creates another movie. This has to follow on from the narrative introduced previously.
Prequel
  • When a movie continues the narrative of their plot and create another movie. This has to exist in a time before the previous/main narrative
Convergence
  • The merging of mass communication outlets – print, television, radio, the Internet along with portable and interactive technologies through various digital media platforms.
  • The combining of two or more mediums. 
    • Different mediums are TV / film / computer graphics / radio/ website etc 
  • Can happen in production, distribution or exhibition. 
    • Example, when the music industry comes together with the film industry: when Adele releases the new single for Skyfall.
Convergence vs. Synergy

Synergy: can involve non-media products e.g. merchandise
Convergence: involves media products e.g. print

Ancillary Revenue
  • Revenue from non-ticket sources
Multi-Media Platform
  • When a company operates using different forms of medias e.g. BBC Radio, BBC News Channel etc
Cross-Promotion
  • A marketing program that targets buyers of a product with an offer to purchase a related product e.g. advertising merchandise alongside a movie trailer
Franchise
  • A collection of media in which several derivative works have been produced from an original work of media (usually a work of fiction), such as a film, a work of literature, a television program or a video game.
Theatrical Box Office
  • Used to describe how successful a film, play, or actor is, by the number of people who pay to see them